Διδασκαλία Προγραμματισμού σε Μαθητές Δημοτικού Χρησιμοποιώντας Ταμπλέτες. Αποτελέσματα από Πιλοτική Εφαρμογή
DOI:
https://doi.org/10.26248/.v2017i1.292Λέξεις-κλειδιά:
Κodable, εφαρμογές, ταμπλέτες, επιτραπέζιο παιχνίδι, προγραμματισμόςΠερίληψη
Tablets and their various applications are widespread and they are increasingly used for educational purposes. The study presents the results from a pilot program which examined their use in teaching programming fundamentals in third-grade primary school students. A total of 75 students participated in the study, attending primary schools in Kos island, separated into three groups. The first group was taught conventionally, the second was taught using a board game, while the third was taught using tablets and the application Kodable. All groups were taught the same subjects and their performance was assessed using evaluation sheets. Data analysis revealed that students who used the application outperformed students in the other two groups. Also, students’ views regarding the application and the pilot program in general, were highly positive. The good results that were obtained point to the need to further investigate the matter. It is also suggested that educators, as well as policy makers, can consider the use of tablets and mobile apps for teaching basic programming concepts to primary school students.